Learning OpenGL ES for iOS: a hands-on guide to modern 3D graphics programming
Buck, Erik M
Using modern mobile graphics hardware -- Making the hardware work for you -- Textures -- Shedding some light -- Changing your point of view -- Animation -- Loading and using models -- Special effects -- Optimization -- Terrain and picking -- Math cheat sheet -- Putting it all together.;Provides information on using OpenGL ES in Apple's iOS environment, covering such topics as creating textures, rendering 3D geometric objects, animating scenes, partitioning data, and implementing special effects.
Thể loại:
Năm:
2013
Nhà xuát bản:
Addison-Wesley
Ngôn ngữ:
english
ISBN 10:
0321741838
ISBN 13:
9780321741837
Loạt:
Addison-Wesley learning series
File:
PDF, 10.29 MB
IPFS:
,
english, 2013